The endless running hit game is finally back and this time, it offers a vast of impressive and much more addictive features compare to its predecessors. Run 3, a game by Joseph Cloutier which is available on CrazyGames, will embark you in an exciting intergalactic running adventure in which your main objective is to guide an alien to find the pathway home. However, in order to make it possible, you have to run through a seemingly endless tunnels in the outer space.
This latest installment will take you to an all new level of excitement while maintaining the same concept from the two previous games. I personally think that the idea of this endless running in a simple yet dynamically changing pseudo 3D environment is already great as it is and it is totally acceptable that Run 3 is still done and played the same way. The only best way that the developers can do is nothing more but to add more challenge and other additional features to make it more engaging and I am glad that they made all the necessary adjustments for Run 3.
Run 3 is more like a combination of the two previous games but with a bunch of other interesting features added. It captures the the same environment featured in the first Run game and it features both Runner and Skater who were both introduced in Run 2. Now allow me to elaborate the other impressive changes made for this game. Run 3 offers two modes including Explore Mode which is done in a level by level basis and Infinite Mode which runs progressively. The game will also introduce the use of “Power Cells” to unlock items from the Shop which can be obtained either by completing Achievements or by collecting them through Infinite Mode.
On top of that, the game will also feature not just one but several other characters aside from Runner and Skater and what makes it more interesting is the fact that they also have their very own distinctive abilities. Level Editor Mode on the other hand, unlike the first two games is not easily accessible because you have to unlock it first by purchasing it from the shop. The game is generally simple yet undeniably addictive to play with. How far do you think you can go?
Zorba is a very simple yet surprisingly challenging rhythm game that takes you into a retro-inspired atmosphere. Your main objective in this game is to help your character get the highest score as possible and beat your computer-generated opponent named Zorba. For those who are not so aware, the game is merely inspired from the 1964 film entitled “Zorba The Greek“. The game in particular is based on the last scene where the character named Basil asked Zorba to teach him how to dance. The game impressively captures the exact same moment in the film but in a highly pixelated graphics and animation.
In this particular scene, Zorba teaches Basil how to dance the classic Sirtaki or more popularly known as Zorbas or Zorba’s Dance. As soon as the game begins, you’ll be prompted into the screen showcasing the two characters. The game begins by showing Zorba’s dance pattern. The arrows will automatically move downward on the left hand panel of the screen and your opponent will make a score of his own. After the sequence, your turn will begin and it will showcase the same pattern. Simply press the right keys at the right time to get a high score and combo. The alternating sequence between the two will continue as long as you still have enough health points to spare. The skinny bars above will indicate your health points and if you lose them all, you will be forced to concede and the game will only come to a quick end.
Zorba’s Dance is notable for its dynamically changing tempo. It will start with very slow and it will gradually become faster which makes this game even more challenging and more exciting at the same time. Zorba is basically one of the masterpieces made by Pippin Barr Games who is also the same creator behind other successful pixel games like Ludwig Von Beatdown, The Artist in Present and a whole lot more. As far as the game’s level of difficulty is concerned, Zorba is nearly unbeatable and the opponent barely makes a single mistake at all which is actually a good thing because it will put your skills and patience to the test. Can you manage?
Drunken Wrestlers is a very engaging and super fun fighting game created by a 17 year old Russian developer, Oleg Skutte. The game is created as an entry for the recently held Next Castle DevCup Contest for the year 2013. What makes it even more impressive is the fact that the game was made within seven days. As what the title of the game implies, Drunken Wrestlers is a highly addictive fighting game between two literally drunk wrestlers. The game is not referring to the real Drunken Fist Technique but it features two rag dolls who are both moving irregularly and off balance like any drunk people do.
Generally, your main objective in this game to defeat your opponent by knocking it down in the arena. Whoever knocks opponent five times will win the game. Appearance wise, Drunken Wrestlers is presented in a simple yet engaging 3D atmosphere. It is not really adorned with any lavishly illustrated details but that doesn’t really matter at all because the gameplay itself is addictive enough to give you a nice fighting game experience.
There are two ways to win each round. You can either force the opponent to lose its balance or better yet execute your most impressive trick and inflict critical damage to your enemy. On top of the game’s impressive features, it is also interesting to note that it can also be played by two players using the same keyboard. You can also adjust the goriness and the dismemberment threshold to make your battle more epic and if you think you just had one great fight, you can always hit the replay to watch the previous battle in a very cinematic way. It is one addictive flash game indeed and if you enjoyed this game a lot, then prepare yourself for a stunning sequel which is currently in development. Cheers!
We’ll start off with a classic. The Copter game is old, simple, and has terrible graphics. But it’s fun as hell, and that’s what counts. Some people say that mr Nguyen created Flappy Bird by combining Mario (pipes) with the Copter gameplay. I think they’re completely right.
With more and more people owning a mobile device (tablet or smartphone), people often doubt the future of gaming in the browser. More specifically, the future of flash and browser based Unity. Both of these have development tools for creating apps. The big idea is that entertainment will shift more and more to mobile, and that the laptop and desktop will only be used for serious things such as work. Therefore, developers will focus more and more on mobile and not make web games anymore. This might be true in the long term (think 10 or 15 years). But for now, it makes a lot of sense to keep developing games for web as well. They can be used to build up an audience quickly, to try out new ideas, and to promote apps. The latter reason will become more and more important, in my opinion!
Reviews of (mostly) interesting and creative online games